Black Clouds

Above is the final version. Below is a walk through from the sketches through all the iterations this enemy went though. An extremely simple design, but it served perfectly to learn all the new tools we wanted to use for the game.

Quick concept of Black Clouds – the 1st enemy created for Star Duck.
First texture used Quixel software and was quick and dirty
Refined a little more to have more of a steam punk look
Switched from Quixel to Substance
Refined model slightly and now has 2 hatches instead of 4 to shoot from.

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