The Swindler

Unlike the single object Black Clouds, this was an immediate jump in complexity. Although the design still looks simple it had to be rigged, animated, given dynamic cloth attributes, particle simulation for steam, and react according to its situation in game.

Below you can see how the design developed.

3d sketch for overall look and actions of the ship

Above is the 1st pass at texturing using Quixel Software

And then the transition to Substance Painter for the final

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