Creatively designing experiences worth sharing.
Unlike the single object Black Clouds, this was an immediate jump in complexity. Although the design still looks simple it had to be rigged, animated, given dynamic cloth attributes, particle simulation for steam, and react according to its situation in game.
Below you can see how the design developed.
Above is the 1st pass at texturing using Quixel Software
And then the transition to Substance Painter for the final
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