That’s My Philosophy

You may have heard of philosophers such as Socrates, Aristotle, and Plato, but it’s easy to mistake the concept of philosophy as some ancient way of thinking. It is not. By definition, we are all in a sense, a philosopher. Every day of our lives we study the fundamental nature of knowledge, reality, and existence through our experiences.

The truth is, we all enjoy thinking about it. “Reality” TV, Game of Thrones, and The Walking Dead are just a few examples of how we enjoy becoming a part of a different world and try to imagine what life would be like in that world. We insert our current philosophies into them and extract the truths we feel to be most realistic to us.

This will play a large role in the narrative of Star Duck. The universe where the story takes place has no religion or philosophy as we know it. As you play through the game, I hope to challenge your perspective on life – no bias one way or the other. Are these “ideas” inevitable and will they always exist in some form?

Embark on a philosophical journey through the experience of Star Duck!

The Swindler

Unlike the single object Black Clouds, this was an immediate jump in complexity. Although the design still looks simple it had to be rigged, animated, given dynamic cloth attributes, particle simulation for steam, and react according to its situation in game.

Below you can see how the design developed.

3d sketch for overall look and actions of the ship

Above is the 1st pass at texturing using Quixel Software

And then the transition to Substance Painter for the final

Star Duck – What, Why, How

This short video explains a very high level view of Star Duck just to whet appetite for curiosity.

Black Clouds

Above is the final version. Below is a walk through from the sketches through all the iterations this enemy went though. An extremely simple design, but it served perfectly to learn all the new tools we wanted to use for the game.

Quick concept of Black Clouds – the 1st enemy created for Star Duck.
First texture used Quixel software and was quick and dirty
Refined a little more to have more of a steam punk look
Switched from Quixel to Substance
Refined model slightly and now has 2 hatches instead of 4 to shoot from.

A Brief Introduction

About Emanate Studios, this blog, and Star Duck

Star Duck

Our first game as a team. Stay tuned for more information – there will be a lot coming in the next few weeks until the demo release!

Let’s get this started

Welcome to Emanate Studios! The culmination of collaborative work among 4 hard working artists. We are at a place where it’s time to start sharing our work with the community and let you jump into the journey with us, and in a few months try out the demo we will be giving out for free!

We’ll be giving plenty of information in the following weeks so I hope you come along for the ride and I look forward to sharing our work with all of you!