Creatively designing experiences worth sharing.
Posted on July 16, 2019
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Hype train coming through!
Category: Art, Update/Info, VideosTags: alan, alden, alpha, build, clouds, construction, design, designer, dev, Duck, emanuel, epic, exciting, flying, fox, game, gamedev, gameplay, hype, indie, indiedev, jake, kendall, level, maya, mike, mort, mountains, movie, pigeo, play, promise, release, siu, space, spaceship, spraggins, Star, starduck, steininger, substance, thomasson, trailer, unreal, video, watts
Posted on July 4, 2019
Putting the pieces together
Category: Art, Environment, IndoorTags: 3d, adventure, architecture, Art, asset, cg, component, creation, design, designer, dev, developer, Duck, gamedev, games, indie, indiegames, interior, mallard, maya, model, modular, modularity, sci-fi, scifi, ship, space, Star, starduck, substance, ue4, unreal
Posted on May 30, 2019
Introducing one of the heavy hitters
Category: Art, Enemy Ships, Update/InfoTags: ahead, Art, concept, design, designer, dev, develop, developer, Duck, fi, flyer, full, game, gamedev, heavy, indie, maya, painter, plane, progress, punk, quixel, sci, ship, Star, starduck, steam, substance
Posted on May 23, 2019
Here’s the concise design step through for the Slipstream enemy.
Category: Art, Enemy Ships, Update/InfoTags: 3d, Art, cg, concept, design, dev, developer, Duck, Emanate, game, gatling, guns, helicopter, indie, modeling, painter, quixel, sky, sliptream, Star, starduck, Studios, substance, texture
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