Here’s the concise design step through for the Slipstream enemy.
Unlike the single object Black Clouds, this was an immediate jump in complexity. Although the design still looks simple it had to be rigged, animated, given dynamic cloth attributes, particle simulation for steam, and react according to its situation in game. Below you can… Continue Reading “The Swindler”
This short video explains a very high level view of Star Duck just to whet appetite for curiosity.