Home stretch! Posts will resume 7/16/2019!
Category: Art, Behind The Scenes, Environment, Outdoor, Update/InfoTags: 3d, adventure, Art, cg, construction, dev, developer, Duck, full, gamedev, gameplay, games, indie, indiegames, maya, model, sci-fi, scifi, screenshot, space, Star, starduck, steam, steampunk, substance, ue4, under, unreal
Introducing one of the heavy hitters
Category: Art, Enemy Ships, Update/InfoTags: ahead, Art, concept, design, designer, dev, develop, developer, Duck, fi, flyer, full, game, gamedev, heavy, indie, maya, painter, plane, progress, punk, quixel, sci, ship, Star, starduck, steam, substance
Above is the final version. Below is a walk through from the sketches through all the iterations this enemy went though. An extremely simple design, but it served perfectly to learn all the new tools we wanted to use for the game.
Category: Art, Enemy ShipsTags: ahead, black, Duck, Emanate, enemy, fly, full, punk, ship, sky, Star, steam