Creatively designing experiences worth sharing.
Posted on May 29, 2019
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behind the scenes for getting an enemy working in game.
Category: Behind The Scenes, Update/Info, VlogsTags: animation, Art, behind, black, blueprint, blueprints, bts, clouds, coding, dev, developer, Duck, Emanate, game, gamedev, indie, maya, model, modeling, painter, process, production, scenes, script, Star, starduck, Studios, substance, texture, the, visual
Posted on May 23, 2019
Here’s the concise design step through for the Slipstream enemy.
Category: Art, Enemy Ships, Update/InfoTags: 3d, Art, cg, concept, design, dev, developer, Duck, Emanate, game, gatling, guns, helicopter, indie, modeling, painter, quixel, sky, sliptream, Star, starduck, Studios, substance, texture
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