Kickstarter is LIVE!
https://www.kickstarter.com/projects/emanatestudios/star-duck
Category: Update/Info, Videos, VlogsTags: action, adventure, alpha, beginning, beta, build, demo, designer, dev, developer, Duck, emanuel, epic, fox, fullsteam, fun, game, gamedev, gamers, indie, indiedev, kick, kickstarter, maya, painter, philosophy, ship, siu, space, Star, starter, substance, team, ue4, unreal
Introducing the main character of the game, Duck LeCloud!
Category: Art, Characters, Hero, Update/InfoTags: adventure, Art, develope, developer, dog, Duck, Emanate, fight, gamedeveloper, games, Hero, indie, indiegame, inspire, LeCloud, maya, painter, punk, ship, ships, skies, sky, Star, starduck, Studios, substance, ue4, unreal
Good luck taking this one down.
Category: Art, Enemy Ships, Update/InfoTags: adventure, air, Art, battle, clouds, develope, developer, dog, dogfight, Duck, Emanate, fight, gamedeveloper, games, indie, indiegame, inspire, maya, painter, planes, punk, quixel, ship, ships, skies, sky, Star, starduck, starfox, steam, steampunk, Studios, substance, ue4, unreal
Defender art.
Included with beginner developer tip for actor/parent challenges.
Category: Art, Enemy Ships, Update/InfoTags: adventure, Art, carrier, child, component, defender, demo, developer, Duck, Emanate, fly, flyer, game, indie, painter, quixel, Star, starduck, Studios, substance, tip, ue4, unreal
Introducing one of the heavy hitters
Category: Art, Enemy Ships, Update/InfoTags: ahead, Art, concept, design, designer, dev, develop, developer, Duck, fi, flyer, full, game, gamedev, heavy, indie, maya, painter, plane, progress, punk, quixel, sci, ship, Star, starduck, steam, substance
behind the scenes for getting an enemy working in game.
Category: Behind The Scenes, Update/Info, VlogsTags: animation, Art, behind, black, blueprint, blueprints, bts, clouds, coding, dev, developer, Duck, Emanate, game, gamedev, indie, maya, model, modeling, painter, process, production, scenes, script, Star, starduck, Studios, substance, texture, the, visual
Posted on May 23, 2019
by EmanateStudios
1 Comment
Here’s the concise design step through for the Slipstream enemy.
Category: Art, Enemy Ships, Update/InfoTags: 3d, Art, cg, concept, design, dev, developer, Duck, Emanate, game, gatling, guns, helicopter, indie, modeling, painter, quixel, sky, sliptream, Star, starduck, Studios, substance, texture
Posted on May 16, 2019
by EmanateStudios
1 Comment
Unlike the single object Black Clouds, this was an immediate jump in complexity. Although the design still looks simple it had to be rigged, animated, given dynamic cloth attributes, particle simulation for steam, and react according to its situation in game. Below you can… Continue Reading “The Swindler”
Category: Art, Enemy ShipsTags: Art, dev, developer, Duck, Emanate, gamedev, indie, maya, painter, quixel, Star, Studios, substance, swindler, unreal, video