Good luck taking this one down.
Included with beginner developer tip for actor/parent challenges.
Introducing one of the heavy hitters
Here’s the concise design step through for the Slipstream enemy.
Unlike the single object Black Clouds, this was an immediate jump in complexity. Although the design still looks simple it had to be rigged, animated, given dynamic cloth attributes, particle simulation for steam, and react according to its situation in game. Below you can… Continue Reading “The Swindler”